Dos based car games




















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Jump to Content. The game was spread over 50 levels, each individually named with the player whizzing around the world on a magic carpet, as the title suggests. You collected Manna, which allowed you to cast spells in defense or attack against enemy wizards. All you needed to do was store enough Manna in your castle to restore equilibrium to the world. Easier said than done, though.

One of the oddest games I collected over the years has to be Redneck Rampage. You play as Leonard and Cletus, two deep south brothers whose prize pig has been stolen pignapped? Feel free to use your own prime minister joke here by invading aliens. Using a modified Duke Nukem 3D engine, you have to shoot everything that moves to get the swine back. Further Reading: Google Stadia vs. NovaLogic, of Delta Force fame which was an amazing game , first toyed around with its Voxel Space engine technology in Comanche , or Comanche: Maximum Overkill as it was also known.

You could zip through valleys, overseas and mountains, and drop down on the enemy to deliver death and destruction from an ultra-modern attack chopper. The shareware version only had the first of three episodes available, and as far as I was aware, it was pretty difficult to get hold of from the game shops in the UK I purchased it via a 3D Realms BBS. On the face of it, Realms was a pretty bland looking 2D scroller, but it was hugely entertaining, and it allowed you to swap between the Conan-like character to a Wonder Woman-like character with the Space Bar for different combat abilities.

The best part was the ability to save at any point in the game for a restart after dinner. This is one I picked up as part of a compilation MicroProse pack from a charity shop in the mid to late 90s.

After much choosing of your sub and the area of war you were planning on taking to the might of the Japanese Navy, Silent Service 2 was a long drawn out game of tactics and choosing your future operations based on intel from CINCPAC. Not many lived to survive that bit, though. Master of Orion , the game that invented the 4X strategy term. An immense turn-based game that basically took over your life once you started to play it. Where colonization, military, research, planning, and combat all come together in such a way as to feel like your brain is melting out of your ears.

Anyone have this issue? Where Gorillas. BAS was quite a simple approach to the old artillery genre, Scorched Earth took everything one step further. Linux users have enjoyed a 3D version of Scorched Earth for years, but it was back in the good old BBS shareware days that version 1. Sadly, I never got to play version 1. Did you know that you could edit the messages that appeared on the screen? Quite possibly the best Star Trek game ever developed is the 25th Anniversary edition from Interplay.

The floppy disk version, which came on about eight thousand disks, took an age to install. The CD version had voices from the original actors, better sound effects, and music too. The two parts to the game, one where you were on the away mission and the other on-board the Enterprise, were marvelously designed.

The point and click adventure mode on the away mission took the majority of the gameplay, from what I recall, and trying to get a redshirt crushed by rocks or eaten soon became the main focus. Taking control of the Enterprise was immense fun during combat. I can only imagine the conversation on the Klingon bridge at watching me trying to bring the Enterprise about and continually missing.

Classic point and click adventure gaming in a very LucasArts vein. Everything was in Simon the Sorceror that should be in a graphical adventure. Humor, clever puzzles, great animation, an excellent script, and the odd poke at books such as Lord of the Rings , Narnia , Jack and the Beanstalk , and so on. After tossing it to one side, a portal opens and in goes Chippy followed by Simon, where he finds himself on a quest to rescue Calypso, the grand high wizard, from the evil sorcerer Sordid.

I remember the box had a comic inside detailing the time between Space Quest 1 and this episode. Sadly, I never got around to playing Space Quest 1 , though. The humor in Space Quest II was one of the main draws of the game.

Navy Fighters was one of my personal favorites. Navy Fighters looked amazing. The missions were well conceived, and you could even create your own missions. A pretty amazing combat sim this. Mind you, your wingman had the nasty habit of flying off and taking out a target that was three hundred miles away for some odd reason.

SimAnt was an interesting game I picked up at one of those travelling computer fairs — one that was held in Bolton. I recall there being a huge manual with it, a veritable encyclopedia of ants as well as the instructions on how to play the game. There were several modes of play, where you had to raise your colony of ants, hunt for food, and defend and attack other colored ants as well other insects, which could also be used for food. It was oddly absorbing being an ant.

Further Reading: Hands-on with Google Stadia. This top-down, Gauntlet -like game was immensely enjoyable back in the day. You played as a space marine-type dude, heavily armed and up against a seemingly unlimited number of aliens. All you needed to do was find the exit to the next level and progress deeper into the station, all the while picking up credits to buy better weapons and health packs to heal yourself with.

The levels were huge and maze-like, making them a dream come true for the gaming cartographer. And the two player option was great. Archipelagos is by far one of most intriguing and absorbing puzzles games ever created. Superfrog is one of the most enjoyable sidescrolling 2D platformers for DOS, an absolute treat. You take on the role of a frog, who was once a prince that has been turned into said Anura by a wicked witch — who has also kidnapped your girlfriend. But still, a cracking little game.

Elder Scrolls: Daggerfall was an immense game, so big it actually had a map size of 62, square miles apparently the biggest map in any game — unless you want to count Minecraft , complete with 15, cities, towns, and hamlets for you to wander aimlessly around, and hundreds of individuals you can occasionally poke your sword at.

A largely forgotten adventure where you have to find various clues to find the whereabouts of Dr. Jeremiah Krick and his infant daughter, Amanda, in an alien and parallel world to ours. The game was on CD, so featured lots of excellent Myst -like graphics, cut scenes, and tons of sound effects, voices, and so on. I can still recall being downstairs in our house at the time and listening to a baby crying upstairs for hours at a time while my wife played the game. The puzzles were generally good — aside from the safe combination that had everyone stumped — and required more thought than your average point and click adventure.

You gather minerals to sell in order to gain enough credits for upgrading your ship. You can explore the galaxy, meet other species, get into fights with them, hire and train crew members, and stop your homeworld from being destroyed by solar flares. It was an immensely deep game, with a wicked anti-copy system where you had to enter a code to warp to another star system. If you entered the wrong code, after a certain length of time, the Space Police came looking for you and destroyed your ship for using an illegal copy of the game.

Thankfully, I bought mine from a jumble sale. Desert Strike was a game I immensely enjoyed on the Sega Mega Drive, so finding a boxed copy of the DOS version in a charity shop some years ago was a heck of a score — especially since a lot of the copies of it were pulled from the shelves on account of references to the Gulf War. Interestingly, the German release had to have the blood effects removed before it was allowed to be sold. However, back in , Syndicate caused a few raised eyebrows and a sharp intake of breath from the various focus groups on video game violence.

This dark look at the future has you trying to take over the world with the help of a team of androids. You could be as ultra-violent or as passive and sneaky as you like, as long as the end goal of world domination was achieved. The sequel was even more intense, too…. I had plenty of first-person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies.

But the one game that kept me coming back for more, time and time again, was The Incredible Machine. This amazing little puzzle game grabbed you and refused to let go until it was late at night and you finally realized that you had work to go to in the morning. It was seriously addictive. A great vertically scrolling shooter from Apogee, one that seriously threatened what little remained of a social life you once had, or — again — any chance of getting up in the morning. Raptor was fairly basic in its gameplay.

You headed ever onward, collecting power-ups and cash and obliterating everything that streamed down from above. After each level you could use the collected cash to buy even more destructive weapons or the ability to last a little longer. Either way, it was a fab little game — even the shareware version of one level. Further Reading: Shadow Ghost Review. In Wasteland, you play as the leader of a ranger group exploring the wasteland. The game mechanics are based on tabletop role-playing games like Tunnels and Trolls and Mercenaries.

Each playable character in Wasteland has certain attributes like strength, speed, agility, charisma, etc. You gain experience throughout your adventures by using abilities and engaging in combat. There are always multiple ways to complete objectives. For instance, if you come across a locked gate there are many ways to get past it- lockpick the gate, climb it, blow it up with an RPG, or use a crowbar to pry it open. One unique feature of Wasteland that made it pretty advanced for its time was the environment continuity.

Basically, whatever changes you bring about in an area through your actions will stay that way when you come back, instead of resetting. This is a science-fiction strategy game developed by Microprose and Mythos Games.

Originally released in March for the MS-DOS operating system, this game combines real-time management simulation with turn-based tactics. As the player, you are an X-COM commander. X-COM is an advanced organization created by world governments to combat alien invasions. You do really cool stuff like shooting down UFOs, commanding an army of infantry with access to futuristic weapons, and you can even retrieve alien tech. Successful assault missions will reward you with alien DNA and their technology, which your scientists can use to manufacture weapons that are just as good, or even better.

The alien tech also allows you to understand their culture and race, bringing you one step closer to developing a counter-strategy for their invasion. Certain governments around the world will enter into secret pacts with alien civilizations, exchanging insider info for alien goodies.

This will impact X-COM funding and reduce your ability to research or create new technology. The story of the game brings us to a fantasy world, one that is inhabited by dragons, mages, warriors, kings, etc.

You play around the Moonsea region, in the city of Phlan which has been taken over by dark forces. This brave city has fended off multiple attacks from several invading armies before, but the attackers now are led by a powerful dark lord.

A bronze dragon has been possessed by an ancient evil spirit named Tyranthraxus. Your objective is to cleanse the city of its demonic parasites, leading the rebellion so the people of Phlan can recoup and rebuild their damaged civilization. Based around the Star Wars cinematic universe created by Lucas Film, this is a space simulation video game in which you pilot starfighters for the Rebel Alliance.

This is one of the very first games to use 3D polygon graphics and the iMuse music system. Updated and re-released multiple times since its debut in Feb , the game was a massive success. Pretty much every Star Wars fan who grew up in the 90s and had an interest in computer games has played it.

You reenact that scene, taking the role of a Rebel pilot fighting against the Galactic Empire. There are a total of around 12 to 14 operations per hour, and 3 tours in total throughout the story. You can play tours out of order, but operations are played linearly.

There are mission briefings, cutscenes, and in-game dialogue to advance the plot. Released in North America all the way back in November of , this is the game that started it all. It made Blizzard a household name and has spawned an entire series of Warcraft games that are still being released and updated to this day. Do you prefer the brute strength of Orcs? Or the resourcefulness and wit of humans?

Build strongholds, and defend them from invading hordes of enemies. Take over new territories, gather resources, and build a massive army consisting of many creatures such as Demons, Elementals, Necromancers, Archers, etc. One of the things that made Prince of Persia stand out from the rest of the action-adventure games of that time was its fluid, life-like character animation.

It inspired an entirely new genre of games that came to be known as cinematic platformers. The plot for this game is fairly simple, you are a prince trying to rescue the girl you love from the hands of an evil wizard. You even have to fight an evil version of yourself, an apparition that has been created from a magic mirror. He filmed his younger brother David running, climbing, and jumping across obstacles. All the while David was wearing white clothes.

He then digitally transferred that motion captured on a real camera into the game world. You can learn more about the process from this Forbes article. Ever wanted to build your very own city? Well, bring those dreams to life with SimCity. This is a city-building simulator that allows you to create residential complexes, office buildings, police stations, hospitals, schools, etc. You will have to deal with natural disasters like floods, earthquakes, tornadoes, etc.

So you can set your creativity free, and build whatever you like while taking as long as you need. There is also a game mode in which you have a limited period of time to create a city while having to deal with problems like criminals, traffic jams, unemployment, and even nuclear disasters.

This is more of an interactive movie than an actual video game. But it is an extremely fun experience and takes you through the tale of detective Tex Murphy. The year is , crime and corruption have taken over the city just like in all other parts of the world.

The radiation has resulted in the development of two classes- normal people, and mutants. Mutants are disfigured, with bodily changes that make normal people look down on them as if they are dangerous or evil. Mutants are cornered into the run-down parts of cities, like Old San Francisco.



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